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How many copies did 201 - The Bad Number sell?

Estimated copies sold
≈ 744–1k
$822–$2k after Steam's cut $1k–$3k before the cut
from 30 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 201 - The Bad Number out and predicted the genre from its 8 similar games. Every figure here, including 201 - The Bad Number's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 41k–204k
best case 413k (The Life and Suffering of Sir Brante)
Games like 201 - The Bad Number

The middle of these games

≈ 41k–204k copies

≈ $264k–$809k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Life and Suffering of Sir Brante at ≈ 315k–512k copies, ≈ $1.7M–$4.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 391 reviews in their first month; the spread ran 113 to 1k.
The genre you'd be entering
Your set
Your set clusters on Interactive Fiction (8 of 8) and Text-Based (6 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $20.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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