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How many copies did Song of the Myrne: What Lies Beneath sell?

Estimated copies sold
≈ 4k–7k
$6k–$16k after Steam's cut $11k–$25k before the cut
from 91 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Song of the Myrne: What Lies Beneath out and predicted the genre from its 8 similar games. Every figure here, including Song of the Myrne: What Lies Beneath's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.9M–19.1M
best case 37.5M (ELDEN RING)
Games like Song of the Myrne: What Lies Beneath

The middle of these games

≈ 6.9M–19.1M copies

≈ $136.7M–$221.0M after Steam's cut

from ~281k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ELDEN RING at ≈ 28.6M–46.4M copies, ≈ $471.3M–$1267.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 183k reviews in their first month; the spread ran 98k to 347k.
The genre you'd be entering
Your set
Your set clusters on Co-op (6 of 8) and Character Customization (2 of 8).
The winners
Winners here lead with Souls-like + Open World, priced around $60.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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SteamSpy 2M–5M
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1.8x vs typical
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Warhammer 40KAction
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2022
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≈ 28.6M–46.4M
4.1x vs typical
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Total War: WARHAMMER II
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≈ 4.2M–6.8M
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StrategyFantasy

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