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How many copies did Ropebound sell?

Estimated copies sold
≈ 546–887
$749–$2k after Steam's cut $1k–$3k before the cut
from 22 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ropebound out and predicted the genre from its 8 similar games. Every figure here, including Ropebound's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 185k–388k
best case 4.9M (Crab Game)
Games like Ropebound

The middle of these games

≈ 185k–388k copies

≈ $559k–$806k after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crab Game at ≈ 3.7M–6.1M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 75 to 77k.
The genre you'd be entering
Your set
Your set clusters on Psychological Horror (6 of 8) and Physics (4 of 8).
The winners
Winners here lead with Psychological Horror, priced around $14. The breakout hits carry Horror + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DifficultPhysics
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$386k–$1.0M after Steam's cut $702k–$1.6M before the cut
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Getting Over It with Bennett Foddy
2017
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≈ 2.8M–4.6M
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not available
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Parkour3D Platformer
Crab Game
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Psychological HorrorMultiplayer

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