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How many copies did Oceanhorn: Monster of Uncharted Seas sell?

Estimated copies sold
≈ 106k–172k
$437k–$1.2M after Steam's cut $795k–$1.8M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Oceanhorn: Monster of Uncharted Seas out and predicted the genre from its 8 similar games. Every figure here, including Oceanhorn: Monster of Uncharted Seas's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 502k–590k
best case 12.1M (Hogwarts Legacy)
Games like Oceanhorn: Monster of Uncharted Seas

The middle of these games

≈ 502k–590k copies

≈ $2.1M–$6.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hogwarts Legacy at ≈ 9.2M–15.0M copies, ≈ $152.1M–$408.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 737 to 171k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (5 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Open World + Exploration, priced around $50. The breakout hits carry Open World + Exploration + Third Person; a typical game here doesn't.
The era
The games you compared span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ExplorationPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.