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How many copies did LSD Dream Emulator: Liminal Spaces sell?

Estimated copies sold
≈ 248–403
$204–$548 after Steam's cut $371–$843 before the cut
from 10 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left LSD Dream Emulator: Liminal Spaces out and predicted the genre from its 8 similar games. Every figure here, including LSD Dream Emulator: Liminal Spaces's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 100k–181k
best case 180k (SLUDGE LIFE)
Games like LSD Dream Emulator: Liminal Spaces

The middle of these games

≈ 100k–181k copies

≈ $452k–$1.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: SLUDGE LIFE at ≈ 137k–223k copies, ≈ $565k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 130 to 2k.
The genre you'd be entering
Your set
Your set clusters on Walking Simulator (8 of 8) and Exploration (6 of 8).
The winners
Winners here lead with Open World + 3D Platformer, priced around $15.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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MetroidvaniaPuzzle-Platformer
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IndieAdventure
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HorrorExploration

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