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How many copies did Backyard Boxing sell?

Estimated copies sold
≈ 1k–2k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 51 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Backyard Boxing out and predicted the genre from its 8 similar games. Every figure here, including Backyard Boxing's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–18k
best case 154k (The Thrill of the Fight - VR Boxing)
Games like Backyard Boxing

The middle of these games

≈ 3k–18k copies

≈ $39k–$106k after Steam's cut

from ~177 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: The Thrill of the Fight - VR Boxing at ≈ 117k–190k copies, ≈ $322k–$866k after Steam's cut.

What it took to get here
About half the games that made it here had over 67 reviews in their first month; the spread ran 49 to 427.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Boxing (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with VR + Sports, priced around $10.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Tactic Boxing
2024
Est. copies
≈ 10k–17k
2.3x vs typical
SteamSpy under 20k
Est. revenue
$28k–$75k after Steam's cut $51k–$116k before the cut
$9.99
410 reviews
Mostly Positive
BoxingPhysics
Punch A Bunch
2023
Est. copies
≈ 25k–40k
5.6x vs typical
SteamSpy 100k–200k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$14.99
991 reviews
Mostly Positive
BoxingFighting
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
23x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Boxing Simulator
2025
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$7.99
80 reviews
Very Positive
SimulationSports
Boxing Club Manager
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$105k before the cut
$39.99
93 reviews
Mixed
SportsStrategy
Big Rumble Boxing: Creed Champions
2021
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$43k–$114k after Steam's cut $77k–$176k before the cut
$39.99
156 reviews
Mixed
SportsBeat 'em up

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