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How many copies did Vendetta Forever sell?

Estimated copies sold
≈ 967–2k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 39 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vendetta Forever out and predicted the genre from its 8 similar games. Every figure here, including Vendetta Forever's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.5M
best case 23.1M (Half-Life 2)
Games like Vendetta Forever

The middle of these games

≈ 1.7M–2.5M copies

≈ $4.6M–$37.9M after Steam's cut

from ~31k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Half-Life 2 at ≈ 17.6M–28.6M copies, ≈ $48.3M–$130.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (7 of 8).
The winners
Winners here lead with FPS + Sci-fi, priced around $10. The breakout hits carry Story Rich; a typical game here doesn't.
The era
The games you compared span 1999 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Call of Duty®: Infinite Warfare
2016
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$20.5M–$55.2M after Steam's cut $37.3M–$84.9M before the cut
$59.99
30k reviews
Mixed
ActionFPS
Half-Life: Blue Shift
2001
Est. copies
≈ 1.3M–2.2M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$4.99
21k reviews
Very Positive
FPSAction
Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
Half-Life: Opposing Force
1999
Est. copies
≈ 1.8M–3.0M
SteamSpy 2M–5M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.6M–$10.4M before the cut
$4.99
29k reviews
Overwhelmingly Positive
FPSAction
Half-Life 2: Episode Two
2007
Est. copies
≈ 2.6M–4.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
41k reviews
Overwhelmingly Positive
FPSAction
Half-Life 2: Episode One
2006
Est. copies
≈ 2.0M–3.2M
SteamSpy 5M–10M
Est. revenue
Free
Free
31k reviews
Overwhelmingly Positive
FPSAction
Half-Life 2
2004
Est. copies
≈ 17.6M–28.6M
8.9x vs typical
SteamSpy 10M–20M
Est. revenue
$48.3M–$130.0M after Steam's cut $87.9M–$200.0M before the cut
$9.99
278k reviews
Overwhelmingly Positive
FPSAction

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