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How many copies did Sierra Ops - Space Strategy Visual Novel sell?

Estimated copies sold
≈ 9k–15k
$37k–$100k after Steam's cut $67k–$153k before the cut
from 362 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sierra Ops - Space Strategy Visual Novel out and predicted the genre from its 8 similar games. Every figure here, including Sierra Ops - Space Strategy Visual Novel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 586–9k
best case 33k (Grand Pigeon's Duty)
Games like Sierra Ops - Space Strategy Visual Novel

The middle of these games

≈ 586–9k copies

≈ $791–$24k after Steam's cut

from ~56 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Grand Pigeon's Duty at ≈ 25k–41k copies, ≈ $28k–$75k after Steam's cut.

What it took to get here
About half the games that made it here had over 11 reviews in their first month; the spread ran 3 to 38.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Choose Your Own Adventure (5 of 8) and Top-Down Shooter (4 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Side Scroller, priced around $4.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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