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How many copies did Flesh Eaters sell?

Estimated copies sold
≈ 56k–91k
$77k–$206k after Steam's cut $140k–$318k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flesh Eaters out and predicted the genre from its 8 similar games. Every figure here, including Flesh Eaters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–246k
best case 87.5M (Left 4 Dead 2)
Games like Flesh Eaters

The middle of these games

≈ 21k–246k copies

≈ $79k–$1.4M after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Left 4 Dead 2 at ≈ 66.7M–108.4M copies, ≈ $183.2M–$492.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 222 reviews in their first month; the spread ran 36 to 900.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Zombies (8 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $17. The breakout hits carry Multiplayer + Co-op + Sandbox; a typical game here doesn't.
The era
The games you compared span 2009 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.8x vs typical
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RPGZombies
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ActionSimulation
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≈ 30.2M–49.0M
327x vs typical
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2009
Est. copies
≈ 66.7M–108.4M
723x vs typical
SteamSpy 50M–100M
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$183.2M–$492.6M after Steam's cut $333.1M–$757.9M before the cut
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Overwhelmingly Positive
ZombiesCo-op
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Mostly Positive
IndieVR

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