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How many copies did Gabe Newell Simulator sell?

Estimated copies sold
≈ 34k–55k
$28k–$74k after Steam's cut $50k–$114k before the cut
from 689 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gabe Newell Simulator out and predicted the genre from its 8 similar games. Every figure here, including Gabe Newell Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12.2M–19.1M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like Gabe Newell Simulator

The middle of these games

≈ 12.2M–19.1M copies

≈ $282.9M–$427.8M after Steam's cut

from ~251k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Co-op (3 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $5. The breakout hits carry Mature + Utilities + Software; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
4.0x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
SCP: Secret Laboratory
2017
Est. copies
≈ 8.0M–13.1M
SteamSpy 5M–10M
Est. revenue
Free
Free
234k reviews
Very Positive
Free to PlayMultiplayer
PUBG: BATTLEGROUNDS
2017
Est. copies
≈ 94.5M–153.6M
11x vs typical
SteamSpy 100M–200M
Est. revenue
Free
Free
2.7M reviews
Mixed
SurvivalShooter
VRChat
2017
Est. copies
≈ 9.2M–15.0M
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
Call of Duty®: Black Ops III
2015
Est. copies
≈ 11.4M–18.4M
SteamSpy 5M–10M
Est. revenue
$187.3M–$503.5M after Steam's cut $340.5M–$774.7M before the cut
$59.99
233k reviews
Very Positive
MultiplayerZombies
Hearts of Iron IV
2016
Est. copies
≈ 15.6M–25.4M
SteamSpy 5M–10M
Est. revenue
$214.5M–$576.7M after Steam's cut $390.0M–$887.2M before the cut
$49.99
375k reviews
Very Positive
StrategyWorld War II

Sizing up your own game? See what its genre can realistically do before you build it.