Sign in
wishvane

How many copies did Among the Heavens sell?

Estimated copies sold
≈ 15k–24k
$12k–$33k after Steam's cut $22k–$51k before the cut
from 306 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Among the Heavens out and predicted the genre from its 8 similar games. Every figure here, including Among the Heavens's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 655k–865k
best case 1.1M (Touhou Mystia's Izakaya)
Games like Among the Heavens

The middle of these games

≈ 655k–865k copies

≈ $3.9M–$4.9M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Touhou Mystia's Izakaya at ≈ 810k–1.3M copies, ≈ $1.3M–$3.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 2k to 26k.
The genre you'd be entering
Your set
Your set clusters on Management (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Time Management, priced around $6. The breakout hits carry Pixel Graphics + RPG + Faith; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Turmoil
2016
Est. copies
≈ 670k–1.1M
SteamSpy 1M–2M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.4M–$9.9M before the cut
$12.99
16k reviews
Very Positive
ManagementMining
Touhou Mystia's Izakaya
2021
Est. copies
≈ 810k–1.3M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.6M after Steam's cut $2.4M–$5.5M before the cut
$5.99
33k reviews
Overwhelmingly Positive
Pixel GraphicsCasual
Youtubers Life
2017
Est. copies
≈ 530k–862k
SteamSpy 500k–1M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.1M before the cut
$19.99
15k reviews
Mostly Positive
ManagementSingleplayer
IdleOn - The Incremental MMO
2025
Est. copies
≈ 736k–1.2M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
30k reviews
Mostly Positive
IdlerPixel Graphics
VillageRhapsody
2023
Est. copies
≈ 404k–657k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Sexual ContentNudity
Punch Club
2016
Est. copies
≈ 656k–1.1M
SteamSpy 1M–2M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$9.99
16k reviews
Very Positive
ManagementPixel Graphics
Tavern Master
2021
Est. copies
≈ 329k–534k
too small to compare
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$14.99
13k reviews
Very Positive
Papa's Freezeria Deluxe
2023
Est. copies
≈ 329k–534k
too small to compare
SteamSpy 200k–500k
Est. revenue
$541k–$1.5M after Steam's cut $984k–$2.2M before the cut
$5.99
13k reviews
Overwhelmingly Positive
CookingTime Management

Sizing up your own game? See what its genre can realistically do before you build it.