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How many copies did Modbox sell?

Estimated copies sold
≈ 9k–15k
$38k–$101k after Steam's cut $68k–$155k before the cut
from 219 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Modbox out and predicted the genre from its 8 similar games. Every figure here, including Modbox's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.0M–10.7M
best case 104.7M (Garry's Mod)
Games like Modbox

The middle of these games

≈ 3.0M–10.7M copies

≈ $21.7M–$95.6M after Steam's cut

from ~122k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Garry's Mod at ≈ 79.8M–129.6M copies, ≈ $219.1M–$589.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 49k reviews in their first month; the spread ran 31k to 122k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Physics (7 of 8).
The winners
Winners here lead with Sandbox + Moddable, priced around $10. The breakout hits carry First-Person + Multiplayer + Casual; a typical game here doesn't.
The era
The games you compared span 2006 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Garry's Mod
2006
Est. copies
≈ 79.8M–129.6M
10x vs typical
SteamSpy 20M–50M
Est. revenue
$219.1M–$589.2M after Steam's cut $398.4M–$906.5M before the cut
$9.99
1.3M reviews
Overwhelmingly Positive
SandboxModdable
People Playground
2019
Est. copies
≈ 9.1M–14.9M
2.6x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
SteamSpy 2M–5M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
$9.99
70k reviews
Very Positive
SimulationFunny
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
3.4x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Blade and Sorcery
2024
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
62k reviews
Overwhelmingly Positive
VRSwordplay
Scrap Mechanic
2026
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.0M after Steam's cut $43.9M–$100.0M before the cut
$28.99
122k reviews
Very Positive
BuildingSandbox

Sizing up your own game? See what its genre can realistically do before you build it.