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How many copies did Deadlight: Director's Cut sell?

Estimated copies sold
≈ 69k–111k
$226k–$608k after Steam's cut $411k–$935k before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deadlight: Director's Cut out and predicted the genre from its 8 similar games. Every figure here, including Deadlight: Director's Cut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–308k
best case 1.1M (Deadlight)
Games like Deadlight: Director's Cut

The middle of these games

≈ 4k–308k copies

≈ $46k–$2.3M after Steam's cut

from ~633 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Deadlight at ≈ 807k–1.3M copies, ≈ $3.3M–$8.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 54 reviews in their first month; the spread ran 31 to 390.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Post-apocalyptic (4 of 8).
The winners
Winners here lead with Zombies + Platformer, priced around $15.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Deadlight
2012
Est. copies
≈ 807k–1.3M
20x vs typical
SteamSpy 500k–1M
Est. revenue
$3.3M–$8.9M after Steam's cut $6.0M–$13.8M before the cut
$14.99
13k reviews
Mostly Positive
ZombiesPlatformer
Dark Light
2022
Est. copies
≈ 19k–30k
SteamSpy 50k–100k
Est. revenue
$87k–$233k after Steam's cut $158k–$359k before the cut
$16.99
748 reviews
Mostly Positive
ActionMetroidvania
Mayhem in Single Valley: Confessions
2020
Est. copies
≈ 2k–4k
SteamSpy 50k–100k
Est. revenue
Free
Free
91 reviews
Very Positive
ActionAdventure
The Final Station
2016
Est. copies
≈ 395k–642k
15x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$14.99
9k reviews
Very Positive
Pixel GraphicsPost-apocalyptic
Bubsy Two-Fur
2015
Est. copies
≈ 25k–41k
SteamSpy 20k–50k
Est. revenue
$173k–$466k after Steam's cut $315k–$717k before the cut
$24.99
517 reviews
Mostly Positive
ActionAdventure
The Underground Man 2
2022
Est. copies
≈ 4k–6k
SteamSpy 20k–50k
Est. revenue
$2k–$7k after Steam's cut $4k–$10k before the cut
$2.49
145 reviews
Very Positive
Pixel GraphicsPost-apocalyptic
Adrenaline Rampage
2025
Est. copies
≈ 992–2k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$14.99
40 reviews
Positive
Early AccessRPG
I Am Alive
2012
Est. copies
≈ 181k–295k
4.5x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
3k reviews
Mixed
SurvivalPost-apocalyptic

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