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How many copies did Neon Chrome sell?

Estimated copies sold
≈ 49k–80k
$202k–$543k after Steam's cut $367k–$835k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Neon Chrome out and predicted the genre from its 8 similar games. Every figure here, including Neon Chrome's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–195k
best case 522k (SYNTHETIK: Legion Rising)
Games like Neon Chrome

The middle of these games

≈ 26k–195k copies

≈ $159k–$1.7M after Steam's cut

from ~950 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: SYNTHETIK: Legion Rising at ≈ 398k–647k copies, ≈ $2.2M–$5.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Top-Down Shooter + Rogue-lite, priced around $20.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Skillshot City
2017
Est. copies
≈ 117k–191k
3.6x vs typical
SteamSpy under 20k
Est. revenue
Free
Free
3k reviews
Very Positive
Battle RoyaleRogue-lite
SYNTHETIK: Legion Rising
2018
Est. copies
≈ 398k–647k
14x vs typical
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$19.99
13k reviews
Very Positive
Top-Down ShooterRogue-lite
Leap of Fate
2016
Est. copies
≈ 20k–32k
Est. revenue
$86k–$232k after Steam's cut $157k–$356k before the cut
$15.99
471 reviews
Very Positive
ActionIndie
X Invader
2024
Est. copies
≈ 14k–23k
SteamSpy 50k–100k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$4.99
579 reviews
Mostly Positive
Shoot 'Em UpArena Shooter
Doomsday Hunters
2023
Est. copies
≈ 20k–32k
SteamSpy 50k–100k
Est. revenue
$86k–$231k after Steam's cut $156k–$356k before the cut
$15.99
789 reviews
Very Positive
NeuroVoider
2016
Est. copies
≈ 38k–61k
SteamSpy 100k–200k
Est. revenue
$145k–$391k after Steam's cut $265k–$602k before the cut
$13.99
909 reviews
Mostly Positive
ActionIndie
Brigador: Up-Armored Edition
2016
Est. copies
≈ 242k–394k
6.1x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
6k reviews
Very Positive
Rogue Stormers
2016
Est. copies
≈ 41k–67k
SteamSpy 200k–500k
Est. revenue
$226k–$609k after Steam's cut $412k–$936k before the cut
$19.99
990 reviews
Mixed
Action RoguelikeSide Scroller

Sizing up your own game? See what its genre can realistically do before you build it.