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How many copies did Tasty Planet: Back for Seconds sell?

Estimated copies sold
≈ 27k–44k
$59k–$159k after Steam's cut $108k–$245k before the cut
from 647 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tasty Planet: Back for Seconds out and predicted the genre from its 8 similar games. Every figure here, including Tasty Planet: Back for Seconds's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–5.1M
best case 10.6M (Hotline Miami)
Games like Tasty Planet: Back for Seconds

The middle of these games

≈ 2.7M–5.1M copies

≈ $19.9M–$42.2M after Steam's cut

from ~70k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Fast-Paced (2 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Fast-Paced (2 of 8) and Gore (2 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $20. The breakout hits carry Top-Down + Isometric; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hotline Miami
2012
Est. copies
≈ 8.1M–13.1M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
$9.99
128k reviews
Overwhelmingly Positive
Great SoundtrackViolent
XCOM® 2
2016
Est. copies
≈ 4.5M–7.4M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$25.0M–$67.1M after Steam's cut $45.4M–$103.3M before the cut
$19.99
109k reviews
Very Positive
IsometricTurn-Based Combat
Prison Architect
2015
Est. copies
≈ 3.6M–5.8M
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.8M after Steam's cut $54.0M–$122.7M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
Last Epoch
2024
Est. copies
≈ 2.9M–4.8M
1.7x vs typical
SteamSpy 20M–50M
Est. revenue
$28.2M–$75.9M after Steam's cut $51.4M–$116.8M before the cut
$34.99
118k reviews
Mostly Positive
Action RPGLoot
The Binding of Isaac
2011
Est. copies
≈ 4.0M–6.4M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$4.99
63k reviews
Very Positive
Action RoguelikeRogue-like
Hotline Miami 2: Wrong Number
2015
Est. copies
≈ 3.9M–6.3M
SteamSpy 2M–5M
Est. revenue
$16.1M–$43.3M after Steam's cut $29.2M–$66.5M before the cut
$14.99
80k reviews
Very Positive
Great SoundtrackGore
Battlerite
2017
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
59k reviews
Very Positive
PvPMultiplayer
Eternal Return
2023
Est. copies
≈ 1.7M–2.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
70k reviews
Mostly Positive
Free to PlayAnime

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