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How many copies did Wave Beta sell?

Estimated copies sold
≈ 20k–32k
from 577 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wave Beta out and predicted the genre from its 8 similar games. Every figure here, including Wave Beta's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–14.7M
best case 64.7M (War Thunder)
Games like Wave Beta

The middle of these games

≈ 3.3M–14.7M copies

≈ $23.4M–$171.0M after Steam's cut

from ~98k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: War Thunder at ≈ 49.3M–80.1M copies.

The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and VR (3 of 8).
The winners
Winners here lead with Simulation + Vehicular Combat.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VRChat
2017
Est. copies
≈ 9.2M–15.0M
2.7x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Golf With Your Friends
2020
Est. copies
≈ 1.9M–3.0M
SteamSpy 2M–5M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$14.99
75k reviews
Very Positive
MultiplayerCasual
War Thunder
2013
Est. copies
≈ 49.3M–80.1M
7.9x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
780k reviews
Mostly Positive
Free to PlaySimulation
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
4.2x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics

Sizing up your own game? See what its genre can realistically do before you build it.