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How many copies did Omensight: Definitive Edition sell?

Estimated copies sold
≈ 46k–75k
$254k–$682k after Steam's cut $461k–$1.0M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Omensight: Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Omensight: Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–457k
best case 12.1M (BioShock Infinite)
Games like Omensight: Definitive Edition

The middle of these games

≈ 74k–457k copies

≈ $1.0M–$3.5M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BioShock Infinite at ≈ 9.2M–14.9M copies, ≈ $75.8M–$203.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 545 reviews in their first month; the spread ran 366 to 2k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (8 of 8) and Fantasy (4 of 8).
The winners
Winners here lead with FPS + Story Rich, priced around $30. The breakout hits carry FPS + Action + Steampunk; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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AdventureTime Travel

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