Sign in
wishvane

How many copies did System Shock® 2 (1999) sell?

Estimated copies sold
≈ 190–308
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left System Shock® 2 (1999) out and predicted the genre from its 8 similar games. Every figure here, including System Shock® 2 (1999)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 475k–551k
best case 1.7M (Atomic Heart)
Games like System Shock® 2 (1999)

The middle of these games

≈ 475k–551k copies

≈ $2.0M–$3.2M after Steam's cut

from ~14k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Atomic Heart at ≈ 1.3M–2.1M copies, ≈ $21.0M–$56.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 5k to 18k.
The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Cyberpunk (3 of 8).
The winners
Winners here lead with Sexual Content + FPS, priced around $60. The breakout hits carry Sexual Content + Robots + FPS; a typical game here doesn't.
The era
The games you compared span 2011 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

System Shock® 2 (1999)
2013
Est. copies
≈ 495k–805k
too small to compare
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Very Positive
CyberpunkRPG
The Surge
2017
Est. copies
≈ 420k–682k
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before the cut
$14.99
12k reviews
Mostly Positive
Souls-likeAction
Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
Garfield Kart
2015
Est. copies
≈ 690k–1.1M
SteamSpy 500k–1M
Est. revenue
$947k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$4.99
14k reviews
Very Positive
Cult ClassicCombat Racing
System Shock
2023
Est. copies
≈ 320k–521k
SteamSpy 500k–1M
Est. revenue
$3.5M–$9.5M after Steam's cut $6.4M–$14.6M before the cut
$39.99
13k reviews
Very Positive
ActionImmersive Sim
E.Y.E: Divine Cybermancy
2011
Est. copies
≈ 507k–824k
too small to compare
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$9.99
8k reviews
Very Positive
CyberpunkRPG
Yet Another Zombie Survivors
2026
Est. copies
≈ 362k–588k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$14.99
15k reviews
Very Positive
Early AccessAction Roguelike
Cyber Manhunt
2021
Est. copies
≈ 389k–632k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$9.99
16k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.