Sign in
wishvane

How many copies did Two Brain Sides sell?

Estimated copies sold
≈ 422–685
$115–$309 after Steam's cut $209–$475 before the cut
from 17 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Two Brain Sides out and predicted the genre from its 8 similar games. Every figure here, including Two Brain Sides's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 241k–358k
best case 2.1M (Super Hexagon)
Games like Two Brain Sides

The middle of these games

≈ 241k–358k copies

≈ $405k–$1.0M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Rhythm (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 681 to 10k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (3 of 8) and Abstract (2 of 8).
The winners
Winners here lead with Experimental + Building, priced around $20.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Townscaper
2021
Est. copies
≈ 536k–871k
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$5.99
22k reviews
Overwhelmingly Positive
ExperimentalBuilding
140
2013
Est. copies
≈ 297k–482k
SteamSpy 200k–500k
Est. revenue
$407k–$1.1M after Steam's cut $740k–$1.7M before the cut
$4.99
5k reviews
Very Positive
PlatformerIndie
Manifold Garden
2020
Est. copies
≈ 211k–343k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$19.99
9k reviews
Overwhelmingly Positive
PuzzleSurreal
Antichamber
2013
Est. copies
≈ 1.1M–1.8M
4.5x vs typical
SteamSpy 1M–2M
Est. revenue
$6.2M–$16.6M after Steam's cut $11.2M–$25.5M before the cut
$19.99
18k reviews
Overwhelmingly Positive
PuzzleFirst-Person
Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
6.4x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
BIT.TRIP RUNNER
2011
Est. copies
≈ 250k–406k
SteamSpy 200k–500k
Est. revenue
$686k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
4k reviews
Very Positive
Orbt XL
2017
Est. copies
≈ 118k–192k
SteamSpy 200k–500k
Est. revenue
$32k–$86k after Steam's cut $58k–$133k before the cut
$0.99
3k reviews
Overwhelmingly Positive
ArcadeDifficult
Diplomacy is Not an Option
2024
Est. copies
≈ 310k–503k
3.2x vs typical
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.6M–$10.6M before the cut
$29.99
12k reviews
Very Positive
Real-Time with PauseResource Management

Sizing up your own game? See what its genre can realistically do before you build it.