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How many copies did Executive Assault 2 sell?

Estimated copies sold
≈ 44k–71k
$301k–$808k after Steam's cut $547k–$1.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Executive Assault 2 out and predicted the genre from its 8 similar games. Every figure here, including Executive Assault 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–40k
best case 3.0M (Dyson Sphere Program)
Games like Executive Assault 2

The middle of these games

≈ 13k–40k copies

≈ $64k–$236k after Steam's cut

from ~461 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is RTS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dyson Sphere Program at ≈ 2.3M–3.7M copies, ≈ $12.5M–$33.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 377 reviews in their first month; the spread ran 95 to 26k.
The genre you'd be entering
Your set
Your set clusters on RTS (4 of 8) and Sci-fi (4 of 8).
The winners
Winners here lead with Automation + Space, priced around $20. The breakout hits carry Automation + Base-Building + Building; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
199x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Industries of Titan
2023
Est. copies
≈ 40k–65k
3.5x vs typical
SteamSpy 100k–200k
Est. revenue
$331k–$890k after Steam's cut $602k–$1.4M before the cut
$29.99
2k reviews
Mixed
City BuilderResource Management
ReEarth
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $12k–$27k before the cut
$7.99
118 reviews
Mostly Positive
StrategyRTS
Sins of a Solar Empire: Trinity®
2011
Est. copies
≈ 52k–84k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$142k–$381k after Steam's cut $258k–$586k before the cut
$9.99
816 reviews
Mostly Positive
4XPvP
Final Upgrade
2022
Est. copies
≈ 11k–19k
SteamSpy 50k–100k
Est. revenue
$63k–$169k after Steam's cut $114k–$260k before the cut
$19.99
461 reviews
Mostly Positive
AutomationSpace
Freaking Meatbags
2015
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$23k–$62k after Steam's cut $42k–$96k before the cut
$9.99
173 reviews
Very Positive
StrategyTower Defense
Ancient Space
2014
Est. copies
≈ 21k–34k
SteamSpy 200k–500k
Est. revenue
$114k–$306k after Steam's cut $207k–$471k before the cut
$19.99
370 reviews
Mixed
StrategySpace
Void Destroyer 2
2020
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$9.99
674 reviews
Very Positive
Space SimOpen World

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