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How many copies did AI War 2 sell?

Estimated copies sold
≈ 45k–73k
$247k–$664k after Steam's cut $449k–$1.0M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left AI War 2 out and predicted the genre from its 8 similar games. Every figure here, including AI War 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.9M–3.3M
best case 20.6M (Sid Meier’s Civilization® VI)
Games like AI War 2

The middle of these games

≈ 2.9M–3.3M copies

≈ $28.4M–$47.7M after Steam's cut

from ~43k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Sid Meier’s Civilization® VI at ≈ 15.7M–25.6M copies, ≈ $259.5M–$697.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Grand Strategy (6 of 8) and Historical (5 of 8).
The winners
Winners here lead with Space + Grand Strategy, priced around $50. The breakout hits carry 4X + Simulation; a typical game here doesn't.
The era
The games you compared span 2006 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stellaris
2016
Est. copies
≈ 8.2M–13.3M
4.6x vs typical
SteamSpy 2M–5M
Est. revenue
$112.6M–$302.8M after Steam's cut $204.7M–$465.8M before the cut
$49.99
197k reviews
Very Positive
Sid Meier’s Civilization® VI
2016
Est. copies
≈ 15.7M–25.6M
8.8x vs typical
SteamSpy 10M–20M
Est. revenue
$259.5M–$697.7M after Steam's cut $471.8M–$1073.4M before the cut
$59.99
378k reviews
Very Positive
StrategyTurn-Based Strategy
Sid Meier's Civilization® V
2010
Est. copies
≈ 13.3M–21.6M
4.9x vs typical
SteamSpy 10M–20M
Est. revenue
$109.7M–$295.1M after Steam's cut $199.5M–$454.0M before the cut
$29.99
211k reviews
Overwhelmingly Positive
Turn-Based StrategyStrategy
Europa Universalis IV
2013
Est. copies
≈ 8.7M–14.1M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$119.2M–$320.5M after Steam's cut $216.8M–$493.1M before the cut
$49.99
137k reviews
Very Positive
Grand StrategyStrategy
Total War: MEDIEVAL II – Definitive Edition
2006
Est. copies
≈ 2.3M–3.7M
SteamSpy 1M–2M
Est. revenue
$15.8M–$42.5M after Steam's cut $28.7M–$65.3M before the cut
$24.99
36k reviews
Overwhelmingly Positive
StrategyMedieval
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Total War: WARHAMMER
2016
Est. copies
≈ 2.2M–3.5M
SteamSpy 1M–2M
Est. revenue
$35.9M–$96.5M after Steam's cut $65.3M–$148.5M before the cut
$59.99
52k reviews
Mostly Positive
StrategyFantasy
STAR WARS™ Empire at War - Gold Pack
2010
Est. copies
≈ 2.7M–4.4M
SteamSpy 1M–2M
Est. revenue
$15.0M–$40.2M after Steam's cut $27.2M–$61.9M before the cut
$19.99
43k reviews
Overwhelmingly Positive
StrategyRTS

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