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How many copies did Arms Race - TCWE sell?

Estimated copies sold
≈ 2k–4k
$6k–$17k after Steam's cut $12k–$27k before the cut
from 68 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Arms Race - TCWE out and predicted the genre from its 8 similar games. Every figure here, including Arms Race - TCWE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 66k (Crisis in the Kremlin)
Games like Arms Race - TCWE

The middle of these games

≈ 2k–4k copies

≈ $7k–$27k after Steam's cut

from ~78 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Crisis in the Kremlin at ≈ 50k–82k copies, ≈ $69k–$186k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 32 reviews in their first month; the spread ran 10 to 49.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Cold War (7 of 8) and Political Sim (7 of 8).
The winners
Winners here lead with Political Sim + Simulation, priced around $6. The breakout hits carry Indie + Politics + Simulation; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.