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How big is Domiverse?

Estimated owners
≈ 3k–4k
from 83 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Domiverse out and predicted the genre from its 8 similar games. Every figure here, including Domiverse's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 266k–1.1M
best case 5.7M (Stick Fight: The Game)
Games like Domiverse

The middle of these games

≈ 266k–1.1M copies

≈ $1.9M–$5.5M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stick Fight: The Game at ≈ 4.3M–7.0M copies, ≈ $5.9M–$15.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2k to 4k.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (8 of 8) and Fighting (6 of 8).
The winners
Winners here lead with Fighting + 2D Fighter, priced around $5.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slap City
2020
Est. copies
≈ 72k–116k
SteamSpy 100k–200k
Est. revenue
$393k–$1.1M after Steam's cut $715k–$1.6M before the cut
$19.99
3k reviews
Very Positive
IndieAction
Lethal League
2014
Est. copies
≈ 340k–552k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$13.99
6k reviews
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FightingLocal Multiplayer
Rivals of Aether II
2024
Est. copies
≈ 246k–400k
SteamSpy 200k–500k
Est. revenue
$2.0M–$5.5M after Steam's cut $3.7M–$8.4M before the cut
$29.99
10k reviews
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FightingMultiplayer
Stick Fight: The Game
2017
Est. copies
≈ 4.3M–7.0M
15x vs typical
SteamSpy 2M–5M
Est. revenue
$5.9M–$15.9M after Steam's cut $10.8M–$24.5M before the cut
$4.99
125k reviews
Very Positive
MultiplayerFunny
Lethal League Blaze
2018
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Bopl Battle
2023
Est. copies
≈ 637k–1.0M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$9.99
26k reviews
Overwhelmingly Positive
Multiplayer4 Player Local
Rivals of Aether
2017
Est. copies
≈ 1.3M–2.1M
4.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.8M–$29.1M after Steam's cut $19.7M–$44.7M before the cut
$29.99
38k reviews
Overwhelmingly Positive
Fighting2D Fighter
TowerFall Ascension
2014
Est. copies
≈ 202k–329k
SteamSpy 200k–500k
Est. revenue
$834k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
4k reviews
Very Positive
Local MultiplayerIndie

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