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How many copies did The Coma: Recut sell?

Estimated copies sold
≈ 106k–172k
$436k–$1.2M after Steam's cut $792k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Coma: Recut out and predicted the genre from its 8 similar games. Every figure here, including The Coma: Recut's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.0M
best case 27.2M (The Forest)
Games like The Coma: Recut

The middle of these games

≈ 1.3M–2.0M copies

≈ $6.9M–$22.1M after Steam's cut

from ~39k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28k reviews in their first month; the spread ran 8k to 33k.
The genre you'd be entering
Your set
Your set clusters on Horror (5 of 8) and Dark (4 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel, priced around $20.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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