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wishvane

How many copies did Attack on Titan 2 - A.O.T.2 sell?

Estimated copies sold
≈ 194k–315k
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Attack on Titan 2 - A.O.T.2 out and predicted the genre from its 8 similar games. Every figure here, including Attack on Titan 2 - A.O.T.2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4.3M–8.8M
best case 13.8M (Paladins®)
Games like Attack on Titan 2 - A.O.T.2

The middle of these games

≈ 4.3M–8.8M copies

≈ $66.5M–$95.4M after Steam's cut

from ~130k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Character Customization (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Paladins® at ≈ 10.5M–17.1M copies.

The genre you'd be entering
Your set
Your set clusters on Character Customization (3 of 8) and Action RPG (2 of 8).
The winners
Winners here lead with Hero Shooter + FPS.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

DARK SOULS™ II: Scholar of the First Sin
2015
Est. copies
≈ 6.4M–10.4M
SteamSpy 2M–5M
Est. revenue
$70.7M–$190.0M after Steam's cut $128.5M–$292.3M before the cut
$39.99
132k reviews
Very Positive
Souls-likeDark Fantasy
DARK SOULS™: REMASTERED
2018
Est. copies
≈ 4.7M–7.6M
SteamSpy 2M–5M
Est. revenue
$51.7M–$139.1M after Steam's cut $94.0M–$213.9M before the cut
$39.99
155k reviews
Very Positive
Souls-likeDark Fantasy
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
Killing Floor 2
2016
Est. copies
≈ 5.4M–8.7M
SteamSpy 2M–5M
Est. revenue
$44.4M–$119.3M after Steam's cut $80.6M–$183.5M before the cut
$29.99
129k reviews
Very Positive
ZombiesMultiplayer
Paladins®
2018
Est. copies
≈ 10.5M–17.1M
2.6x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
345k reviews
Very Positive
Hero ShooterFree to Play
MONSTER HUNTER RISE
2022
Est. copies
≈ 3.1M–5.1M
SteamSpy 5M–10M
Est. revenue
$34.3M–$92.3M after Steam's cut $62.4M–$142.0M before the cut
$39.99
126k reviews
Very Positive
ActionHunting
NARAKA: BLADEPOINT
2021
Est. copies
≈ 7.5M–12.2M
2.3x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
302k reviews
Mostly Positive
Battle RoyaleMultiplayer
TEKKEN 7
2017
Est. copies
≈ 3.3M–5.3M
SteamSpy 2M–5M
Est. revenue
$36.1M–$97.0M after Steam's cut $65.6M–$149.2M before the cut
$39.99
95k reviews
Very Positive
FightingAction

Sizing up your own game? See what its genre can realistically do before you build it.