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How many copies did Garden Tale sell?

Estimated copies sold
≈ 550–894
$2k–$4k after Steam's cut $3k–$6k before the cut
from 16 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Garden Tale out and predicted the genre from its 8 similar games. Every figure here, including Garden Tale's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 264–2k
best case 148k (Punch Club 2: Fast Forward)
Games like Garden Tale

The middle of these games

≈ 264–2k copies

≈ $647–$20k after Steam's cut

from ~19 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Punch Club 2: Fast Forward at ≈ 113k–183k copies, ≈ $621k–$1.7M after Steam's cut.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Time Management (7 of 8) and Tactical RPG (5 of 8).
The winners
Winners here lead with Time Management + Resource Management, priced around $20.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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