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How many copies did DMT: Dynamic Music Tesseract sell?

Estimated copies sold
≈ 6k–10k
$8k–$23k after Steam's cut $15k–$35k before the cut
from 203 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DMT: Dynamic Music Tesseract out and predicted the genre from its 8 similar games. Every figure here, including DMT: Dynamic Music Tesseract's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 12k–20k
best case 22k (Paradiddle)
Games like DMT: Dynamic Music Tesseract

The middle of these games

≈ 12k–20k copies

≈ $41k–$179k after Steam's cut

from ~412 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Paradiddle at ≈ 17k–27k copies, ≈ $116k–$311k after Steam's cut.

What it took to get here
About half the games that made it here had over 161 reviews in their first month; the spread ran 98 to 324.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Music (7 of 8).
The winners
Winners here lead with VR + Music, priced around $25.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRRhythm
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1.7x vs typical
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