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How many copies did Surviving the Aftermath sell?

Estimated copies sold
≈ 113k–184k
$934k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
from 5k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Surviving the Aftermath out and predicted the genre from its 8 similar games. Every figure here, including Surviving the Aftermath's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 312k–992k
best case 5.5M (Frostpunk)
Games like Surviving the Aftermath

The middle of these games

≈ 312k–992k copies

≈ $3.2M–$16.0M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Frostpunk at ≈ 4.2M–6.8M copies, ≈ $34.4M–$92.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 4k to 38k.
The genre you'd be entering
Your set
Your set clusters on City Builder (8 of 8) and Colony Sim (6 of 8).
The winners
Winners here lead with City Builder + Survival, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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City BuilderVoxel

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