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How many copies did Jump Gunners sell?

Estimated copies sold
≈ 1k–2k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 41 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Jump Gunners out and predicted the genre from its 8 similar games. Every figure here, including Jump Gunners's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–1.7M
best case 37.1M (Rocket League®)
Games like Jump Gunners

The middle of these games

≈ 26k–1.7M copies

≈ $149k–$9.6M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Rocket League® at ≈ 28.3M–46.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on 4 Player Local (5 of 8) and Fast-Paced (4 of 8).
The winners
Winners here lead with Football (Soccer) + Competitive. The breakout hits carry Football (Soccer) + Team-Based + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rocket League®
2015
Est. copies
≈ 28.3M–46.0M
87x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
580k reviews
Very Positive
MultiplayerFootball (Soccer)
Lethal League Blaze
2018
Est. copies
≈ 203k–330k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
ActionIndie
Duck Game
2015
Est. copies
≈ 1.9M–3.1M
5.8x vs typical
SteamSpy 2M–5M
Est. revenue
$6.8M–$18.3M after Steam's cut $12.4M–$28.2M before the cut
$12.99
39k reviews
Overwhelmingly Positive
MultiplayerFunny
Move or Die
2016
Est. copies
≈ 970k–1.6M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.3M–$16.5M before the cut
$14.99
23k reviews
Very Positive
MultiplayerFunny
SpeedRunners
2016
Est. copies
≈ 1.5M–2.5M
5.6x vs typical
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.1M after Steam's cut $11.6M–$26.4M before the cut
$14.99
37k reviews
Very Positive
MultiplayerRacing
Shipped
2019
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$9.99
691 reviews
Very Positive
Local Multiplayer4 Player Local
Hyper Jam
2019
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$51k–$138k after Steam's cut $94k–$213k before the cut
$12.99
500 reviews
Very Positive
ActionIndie
Samurai GUNN 2
2021
Est. copies
≈ 19k–31k
SteamSpy 100k–200k
Est. revenue
$106k–$286k after Steam's cut $194k–$440k before the cut
$19.99
781 reviews
Very Positive
Early AccessMultiplayer

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