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How many copies did TTV2 sell?

Estimated copies sold
≈ 53k–86k
$72k–$195k after Steam's cut $132k–$300k before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TTV2 out and predicted the genre from its 8 similar games. Every figure here, including TTV2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 101k–114k
best case 2.1M (Super Hexagon)
Games like TTV2

The middle of these games

≈ 101k–114k copies

≈ $114k–$183k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Super Hexagon at ≈ 1.6M–2.6M copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 926 reviews in their first month; the spread ran 793 to 1k.
The genre you'd be entering
Your set
Your set clusters on Arcade (5 of 8) and Fast-Paced (5 of 8).
The winners
Winners here lead with FPS + Fast-Paced, priced around $15. The breakout hits carry FPS; a typical game here doesn't.
The era
The games you compared span 2007 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Anger Foot
2024
Est. copies
≈ 101k–163k
3.0x vs typical
SteamSpy 50k–100k
Est. revenue
$553k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Very Positive
FPSFast-Paced
Super Hexagon
2012
Est. copies
≈ 1.6M–2.6M
19x vs typical
SteamSpy 1M–2M
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$2.99
25k reviews
Overwhelmingly Positive
DifficultGreat Soundtrack
Boson X
2014
Est. copies
≈ 89k–144k
SteamSpy 200k–500k
Est. revenue
$122k–$327k after Steam's cut $221k–$503k before the cut
$4.99
2k reviews
Very Positive
DifficultAction
Shatter
2010
Est. copies
≈ 84k–137k
SteamSpy 200k–500k
Est. revenue
$46k–$124k after Steam's cut $84k–$191k before the cut
$1.99
1k reviews
Very Positive
Great SoundtrackIndie
HYPER DEMON
2022
Est. copies
≈ 83k–135k
2.5x vs typical
SteamSpy 200k–500k
Est. revenue
$343k–$924k after Steam's cut $625k–$1.4M before the cut
$14.99
3k reviews
Very Positive
FPSArena Shooter
Thumper
2016
Est. copies
≈ 183k–298k
3.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.7M after Steam's cut $1.8M–$4.2M before the cut
$19.99
4k reviews
Very Positive
RhythmIndie
Post Void
2020
Est. copies
≈ 307k–499k
9.3x vs typical
SteamSpy 1M–2M
Est. revenue
$252k–$678k after Steam's cut $459k–$1.0M before the cut
$2.99
12k reviews
Overwhelmingly Positive
FPSPsychedelic
Geometry Wars: Retro Evolved
2007
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$77k–$207k after Steam's cut $140k–$318k before the cut
$3.99
1k reviews
Very Positive

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