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How many copies did Mercury Fallen sell?

Estimated copies sold
≈ 8k–13k
$54k–$146k after Steam's cut $99k–$224k before the cut
from 318 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mercury Fallen out and predicted the genre from its 8 similar games. Every figure here, including Mercury Fallen's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 478k–945k
best case 3.0M (Dyson Sphere Program)
Games like Mercury Fallen

The middle of these games

≈ 478k–945k copies

≈ $4.8M–$9.3M after Steam's cut

from ~15k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dyson Sphere Program at ≈ 2.3M–3.7M copies, ≈ $12.5M–$33.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 4k to 26k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Sandbox (4 of 8).
The winners
Winners here lead with Automation + Space, priced around $20. The breakout hits carry Automation + Resource Management + Base-Building; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Soccer Online: Ball 3D
2017
Est. copies
≈ 367k–596k
SteamSpy 1M–2M
Est. revenue
$100k–$269k after Steam's cut $182k–$413k before the cut
$0.99
11k reviews
Very Positive
SportsFootball (Soccer)
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Sins of a Solar Empire®: Rebellion
2012
Est. copies
≈ 1.0M–1.7M
SteamSpy 2M–5M
Est. revenue
$5.7M–$15.3M after Steam's cut $10.3M–$23.5M before the cut
$19.99
16k reviews
Very Positive
ManagementDiplomacy
Going Medieval
2026
Est. copies
≈ 529k–860k
SteamSpy 500k–1M
Est. revenue
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
$29.99
21k reviews
Very Positive
RPGEarly Access
Galactic Civilizations III
2015
Est. copies
≈ 507k–824k
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.2M after Steam's cut $7.6M–$17.3M before the cut
$29.99
10k reviews
Mostly Positive
AliensSci-fi
Stranded: Alien Dawn
2023
Est. copies
≈ 281k–457k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$34.99
11k reviews
Very Positive
SurvivalBase-Building
Avorion
2020
Est. copies
≈ 361k–586k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox

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