Sign in
wishvane

How many copies did Space Channel 5: Part 2 sell?

Estimated copies sold
≈ 118k–192k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Channel 5: Part 2 out and predicted the genre from its 8 similar games. Every figure here, including Space Channel 5: Part 2's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 64k–552k
best case 4.6M (Muse Dash)
Games like Space Channel 5: Part 2

The middle of these games

≈ 64k–552k copies

≈ $439k–$5.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 782 to 3k.
The genre you'd be entering
Your set
Your set clusters on Rhythm (8 of 8) and Female Protagonist (7 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Sexual Content + Cute + Casual; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hatsune Miku VR
2018
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$138k–$371k after Steam's cut $251k–$571k before the cut
$24.99
661 reviews
Mostly Positive
ActionAnime
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
4.9x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
24k reviews
Very Positive
RhythmAnime
Touhou Danmaku Kagura Phantasia Lost
2024
Est. copies
≈ 62k–100k
SteamSpy 100k–200k
Est. revenue
$338k–$910k after Steam's cut $615k–$1.4M before the cut
$19.99
2k reviews
Very Positive
MusicAction
Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
25x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–417k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$917k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
5.5x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
KAMITSUBAKI CITY ENSEMBLE
2024
Est. copies
≈ 36k–59k
SteamSpy 50k–100k
Est. revenue
$40k–$107k after Steam's cut $72k–$164k before the cut
$3.99
1k reviews
Mostly Positive
AdventureMusic

Sizing up your own game? See what its genre can realistically do before you build it.