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How many copies did Chronicles of Vinland sell?

Estimated copies sold
≈ 4k–7k
from 146 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chronicles of Vinland out and predicted the genre from its 8 similar games. Every figure here, including Chronicles of Vinland's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 416k–876k
best case 6.9M (Age of Empires II: Definitive Edition)
Games like Chronicles of Vinland

The middle of these games

≈ 416k–876k copies

≈ $2.0M–$6.7M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Age of Empires II: Definitive Edition at ≈ 5.2M–8.5M copies, ≈ $50.4M–$135.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 2k to 19k.
The genre you'd be entering
Your set
Your set clusters on City Builder (5 of 8) and Medieval (5 of 8).
The winners
Winners here lead with RTS + Base-Building, priced around $37. The breakout hits carry Multiplayer + Base-Building + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Age of Empires II: Definitive Edition
2019
Est. copies
≈ 5.2M–8.5M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$50.4M–$135.5M after Steam's cut $91.6M–$208.4M before the cut
$34.99
182k reviews
Very Positive
StrategyRTS
Age of Empires IV: Anniversary Edition
2021
Est. copies
≈ 2.4M–3.8M
7.2x vs typical
SteamSpy 2M–5M
Est. revenue
$26.0M–$69.9M after Steam's cut $47.2M–$107.5M before the cut
$39.99
95k reviews
Very Positive
StrategyRTS
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
Stronghold HD (2012)
2013
Est. copies
≈ 659k–1.1M
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$5.99
10k reviews
Overwhelmingly Positive
Real Time TacticsCity Builder
Project Hospital
2018
Est. copies
≈ 283k–459k
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$24.99
9k reviews
Very Positive
Medical SimCity Builder
OpenTTD
2021
Est. copies
≈ 420k–683k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding
Stronghold: Definitive Edition
2023
Est. copies
≈ 256k–416k
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
10k reviews
Very Positive
City BuilderStrategy
Cossacks 3
2016
Est. copies
≈ 670k–1.1M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$19.99
16k reviews
Very Positive
StrategyRTS

Sizing up your own game? See what its genre can realistically do before you build it.