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How many copies did Treachery in Beatdown City sell?

Estimated copies sold
≈ 2k–3k
$12k–$32k after Steam's cut $21k–$49k before the cut
from 86 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Treachery in Beatdown City out and predicted the genre from its 8 similar games. Every figure here, including Treachery in Beatdown City's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 615k–1.4M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Treachery in Beatdown City

The middle of these games

≈ 615k–1.4M copies

≈ $5.4M–$16.7M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 3k to 33k.
The genre you'd be entering
Your set
Your set clusters on Turn-Based Combat (6 of 8) and Fantasy (3 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45. The breakout hits carry Tactical RPG + CRPG + Turn-Based Strategy; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
6.4x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
Monster Sanctuary
2020
Est. copies
≈ 313k–509k
SteamSpy 500k–1M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Very Positive
Creature CollectorPixel Graphics
Warhammer 40,000: Rogue Trader
2023
Est. copies
≈ 1.2M–1.9M
SteamSpy 10M–20M
Est. revenue
$16.2M–$43.6M after Steam's cut $29.5M–$67.0M before the cut
$49.99
48k reviews
Very Positive
Character CustomizationCinematic
觅长生
2023
Est. copies
≈ 792k–1.3M
SteamSpy 1M–2M
Est. revenue
$3.3M–$8.8M after Steam's cut $5.9M–$13.5M before the cut
$14.99
32k reviews
Very Positive
RPGOpen World
Temtem
2022
Est. copies
≈ 975k–1.6M
SteamSpy 500k–1M
Est. revenue
$12.1M–$32.4M after Steam's cut $21.9M–$49.9M before the cut
$44.99
39k reviews
Very Positive
Co-opMultiplayer
Mutant Year Zero: Road to Eden
2018
Est. copies
≈ 624k–1.0M
SteamSpy 500k–1M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$34.99
21k reviews
Very Positive
StrategyRPG
Caves of Qud
2024
Est. copies
≈ 313k–508k
SteamSpy 200k–500k
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$29.99
13k reviews
Overwhelmingly Positive
Procedural GenerationTurn-Based Combat
Pathfinder: Wrath of the Righteous - Enhanced Edition
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
$19.99
44k reviews
Very Positive
SingleplayerAction RPG

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