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How many copies did Motor Strike: Racing Rampage sell?

Estimated copies sold
≈ 521–846
$2k–$5k after Steam's cut $4k–$8k before the cut
from 21 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Motor Strike: Racing Rampage out and predicted the genre from its 8 similar games. Every figure here, including Motor Strike: Racing Rampage's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–33k
best case 260k (Lovers in a Dangerous Spacetime)
Games like Motor Strike: Racing Rampage

The middle of these games

≈ 4k–33k copies

≈ $12k–$99k after Steam's cut

from ~170 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Lovers in a Dangerous Spacetime at ≈ 198k–322k copies, ≈ $818k–$2.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 161 reviews in their first month; the spread ran 31 to 300.
The genre you'd be entering
Your set
Your set clusters on 4 Player Local (5 of 8) and Shooter (4 of 8).
The winners
Winners here lead with 4 Player Local + Co-op, priced around $15.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

GIBZ
2017
Est. copies
≈ 55k–89k
9.4x vs typical
SteamSpy 100k–200k
Est. revenue
$90k–$243k after Steam's cut $164k–$374k before the cut
$5.99
2k reviews
Very Positive
ZombiesShoot 'Em Up
Zero-G Gunfight
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$8k before the cut
$4.99
56 reviews
Very Positive
2D FighterFighting
Lovers in a Dangerous Spacetime
2015
Est. copies
≈ 198k–322k
24x vs typical
SteamSpy 200k–500k
Est. revenue
$818k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
4k reviews
Very Positive
Local Co-Op4 Player Local
Trench Run
2016
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$3.99
88 reviews
Mixed
ActionCasual
Demons with Shotguns
2016
Est. copies
≈ 3k–4k
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$9.99
62 reviews
Very Positive
ActionIndie
Wee Tanks!
2023
Est. copies
≈ 15k–24k
3.6x vs typical
SteamSpy 50k–100k
Est. revenue
$41k–$111k after Steam's cut $75k–$171k before the cut
$9.99
607 reviews
Very Positive
ActionAction-Adventure
JUMANJI: The Video Game
2019
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$42k–$112k after Steam's cut $76k–$172k before the cut
$29.99
175 reviews
Mixed
ActionAdventure
BattleCap
2024
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$13k–$36k after Steam's cut $25k–$56k before the cut
$11.99
165 reviews
Very Positive
4 Player LocalLocal Co-Op

Sizing up your own game? See what its genre can realistically do before you build it.