Sign in
wishvane

How many copies did Lakeview Valley sell?

Estimated copies sold
≈ 22k–35k
$90k–$242k after Steam's cut $164k–$372k before the cut
from 758 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lakeview Valley out and predicted the genre from its 8 similar games. Every figure here, including Lakeview Valley's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 264k–660k
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Lakeview Valley

The middle of these games

≈ 264k–660k copies

≈ $3.9M–$10.0M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 11 to 5k.
The genre you'd be entering
Your set
Your set clusters on CRPG (5 of 8) and Tactical RPG (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Divinity: Original Sin 2 - Definitive Edition
2017
Est. copies
≈ 7.1M–11.5M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$87.4M–$235.0M after Steam's cut $158.9M–$361.6M before the cut
$44.99
205k reviews
Overwhelmingly Positive
Tactical RPGRPG
TROUBLESHOOTER: Abandoned Children
2020
Est. copies
≈ 244k–396k
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
10k reviews
Very Positive
CRPGTactical RPG
Pathologic 2
2019
Est. copies
≈ 350k–569k
SteamSpy 500k–1M
Est. revenue
$3.4M–$9.1M after Steam's cut $6.1M–$13.9M before the cut
$34.99
12k reviews
Very Positive
Story RichAtmospheric
Expeditions: Rome
2022
Est. copies
≈ 168k–272k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.6M after Steam's cut $3.8M–$8.6M before the cut
$44.99
7k reviews
Very Positive
RPGStrategy
Waste Walkers
2015
Est. copies
≈ 11k–17k
too small to compare
SteamSpy 20k–50k
Est. revenue
$26k–$70k after Steam's cut $47k–$108k before the cut
$8.99
216 reviews
Very Positive
Choose Your Own AdventureCharacter Customization
Wasteland 3
2020
Est. copies
≈ 554k–900k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$6.1M–$16.4M after Steam's cut $11.1M–$25.2M before the cut
$39.99
22k reviews
Very Positive
CRPGCharacter Customization
King Arthur: Knight's Tale
2022
Est. copies
≈ 186k–303k
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$44.99
8k reviews
Very Positive
Tactical RPGTurn-Based Tactics
Castle of Mist
2025
Est. copies
≈ 322–524
too small to compare
SteamSpy 20k–50k
Est. revenue
$442–$1k after Steam's cut $803–$2k before the cut
$4.99
13 reviews
Positive
Social DeductionStrategy RPG

Sizing up your own game? See what its genre can realistically do before you build it.