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How many copies did Molecule - a chemical challenge sell?

Estimated copies sold
≈ 851–1k
$466–$1k after Steam's cut $847–$2k before the cut
from 28 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Molecule - a chemical challenge out and predicted the genre from its 8 similar games. Every figure here, including Molecule - a chemical challenge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13k–28k
best case 309k (while True: learn())
Games like Molecule - a chemical challenge

The middle of these games

≈ 13k–28k copies

≈ $61k–$114k after Steam's cut

from ~443 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: while True: learn() at ≈ 235k–382k copies, ≈ $841k–$2.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 133 reviews in their first month; the spread ran 68 to 262.
The genre you'd be entering
Your set
Your set clusters on Education (6 of 8) and Science (6 of 8).
The winners
Winners here lead with Programming + Puzzle, priced around $11. The breakout hits carry Indie + Programming + Puzzle; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

while True: learn()
2019
Est. copies
≈ 235k–382k
18x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
Virtual Circuit Board
2023
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$33k–$88k after Steam's cut $59k–$135k before the cut
$14.99
320 reviews
Very Positive
SimulationProgramming
Sokobond
2014
Est. copies
≈ 40k–65k
1.6x vs typical
SteamSpy under 20k
Est. revenue
$165k–$443k after Steam's cut $299k–$681k before the cut
$14.99
713 reviews
Very Positive
SokobanScience
SpaceChem
2011
Est. copies
≈ 321k–522k
11x vs typical
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
JOY OF PROGRAMMING - Software Engineering Simulator
2025
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$48k–$128k after Steam's cut $87k–$197k before the cut
$17.99
389 reviews
Mostly Positive
ProgrammingAutomation
HyperRogue
2015
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$66k–$179k after Steam's cut $121k–$275k before the cut
$9.99
496 reviews
Very Positive
Traditional RoguelikePsychedelic
Size Matters
2021
Est. copies
≈ 13k–21k
SteamSpy 50k–100k
Est. revenue
$35k–$94k after Steam's cut $63k–$144k before the cut
$9.99
511 reviews
Very Positive
SimulationCasual
Bombe
2023
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$9.99
385 reviews
Very Positive
PuzzleCasual

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