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How many copies did Unity of Command II sell?

Estimated copies sold
≈ 63k–103k
$523k–$1.4M after Steam's cut $950k–$2.2M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unity of Command II out and predicted the genre from its 8 similar games. Every figure here, including Unity of Command II's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 111k–170k
best case 136k (Panzer Corps 2)
Games like Unity of Command II

The middle of these games

≈ 111k–170k copies

≈ $775k–$1.7M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Panzer Corps 2 at ≈ 104k–169k copies, ≈ $1.1M–$3.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 241 reviews in their first month; the spread ran 106 to 825.
The genre you'd be entering
Your set
Your set clusters on World War II (7 of 8) and Turn-Based (6 of 8).
The winners
Winners here lead with World War II + Turn-Based Strategy, priced around $40.
The era
The games you compared span 2011 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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