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wishvane

How many copies did Shortest Trip to Earth sell?

Estimated copies sold
≈ 41k–67k
$296k–$795k after Steam's cut $537k–$1.2M before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shortest Trip to Earth out and predicted the genre from its 8 similar games. Every figure here, including Shortest Trip to Earth's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 160k–180k
best case 6.5M (FTL: Faster Than Light)
Games like Shortest Trip to Earth

The middle of these games

≈ 160k–180k copies

≈ $817k–$1.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: FTL: Faster Than Light at ≈ 5.0M–8.1M copies, ≈ $13.6M–$36.7M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Sci-fi (6 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Rogue-like + Space, priced around $20. The breakout hits carry Strategy + Rogue-like + Space; a typical game here doesn't.
The era
The games you compared span 2012 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

60 Parsecs!
2018
Est. copies
≈ 124k–202k
SteamSpy 200k–500k
Est. revenue
$342k–$919k after Steam's cut $621k–$1.4M before the cut
$9.99
4k reviews
Very Positive
Turn-Based StrategyText-Based
FTL: Faster Than Light
2012
Est. copies
≈ 5.0M–8.1M
18x vs typical
SteamSpy 2M–5M
Est. revenue
$13.6M–$36.7M after Steam's cut $24.8M–$56.4M before the cut
$9.99
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Rogue-likeSpace
Crying Suns
2019
Est. copies
≈ 131k–213k
SteamSpy 200k–500k
Est. revenue
$899k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$24.99
5k reviews
Very Positive
StrategySpace
Void Bastards
2019
Est. copies
≈ 156k–254k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
FPSAction Roguelike
Star Traders: Frontiers
2018
Est. copies
≈ 116k–188k
SteamSpy 100k–200k
Est. revenue
$477k–$1.3M after Steam's cut $867k–$2.0M before the cut
$14.99
4k reviews
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Sci-fiModdable
Homeworld 3
2024
Est. copies
≈ 217k–352k
2.0x vs typical
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Est. revenue
$3.6M–$9.6M after Steam's cut $6.5M–$14.8M before the cut
$59.99
9k reviews
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SpaceRTS
Quasimorph
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Est. copies
≈ 197k–321k
1.8x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$24.99
8k reviews
Very Positive
Early AccessExtraction Shooter
Heat Signature
2017
Est. copies
≈ 255k–415k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$2.8M after Steam's cut $1.9M–$4.4M before the cut
$14.99
7k reviews
Very Positive
SpaceStealth

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