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How many copies did Trivia Vault: Boxing Trivia sell?

Estimated copies sold
≈ 4k–6k
$14k–$38k after Steam's cut $26k–$59k before the cut
from 121 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Trivia Vault: Boxing Trivia out and predicted the genre from its 8 similar games. Every figure here, including Trivia Vault: Boxing Trivia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–88k
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like Trivia Vault: Boxing Trivia

The middle of these games

≈ 32k–88k copies

≈ $196k–$385k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.8M–$80.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 73k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Boxing (4 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60. The breakout hits carry Flight + Realistic + Open World; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Real Boxing™
2014
Est. copies
≈ 81k–132k
SteamSpy 100k–200k
Est. revenue
$111k–$299k after Steam's cut $202k–$461k before the cut
$4.99
1k reviews
Mixed
SportsBoxing
Party Quiz
2026
Est. copies
≈ 40k–66k
SteamSpy 50k–100k
Est. revenue
$133k–$359k after Steam's cut $243k–$552k before the cut
$11.99
2k reviews
Very Positive
Early AccessCasual
Gym Simulator 24
2024
Est. copies
≈ 65k–106k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$234k–$629k after Steam's cut $425k–$968k before the cut
$12.99
3k reviews
Very Positive
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
Mostly Positive
VRBoxing
Microsoft Flight Simulator (2020) 40th Anniversary Edition
2026
Est. copies
≈ 1.8M–2.9M
47x vs typical
SteamSpy 2M–5M
Est. revenue
$29.8M–$80.0M after Steam's cut $54.1M–$123.1M before the cut
$59.99
73k reviews
Mostly Positive
SimulationFlight
All-In-One Sports VR
2023
Est. copies
≈ 19k–31k
SteamSpy 20k–50k
Est. revenue
$105k–$282k after Steam's cut $191k–$434k before the cut
$19.99
769 reviews
Very Positive
Boxing School
2019
Est. copies
≈ 15k–25k
SteamSpy 100k–200k
Est. revenue
$42k–$113k after Steam's cut $76k–$173k before the cut
$9.99
529 reviews
Very Positive
StrategySimulation
Math World VR
2023
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$103–$273 after Steam's cut $187–$420 before the cut
$14.99
1 reviews
1 user reviews
CasualEducation

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