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How big is CONCLUSE?

Estimated owners
≈ 17k–27k
from 548 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CONCLUSE out and predicted the genre from its 8 similar games. Every figure here, including CONCLUSE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.5M–4.4M
best case 12.0M (People Playground)
Games like CONCLUSE

The middle of these games

≈ 3.5M–4.4M copies

≈ $5.8M–$33.6M after Steam's cut

from ~111k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: People Playground at ≈ 9.1M–14.9M copies, ≈ $25.1M–$67.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 14k reviews in their first month; the spread ran 5k to 64k.
The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and First-Person (3 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $20. The breakout hits carry Moddable; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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≈ 14.2M–23.1M
2.6x vs typical
SteamSpy 10M–20M
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House Flipper
2018
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≈ 3.4M–5.5M
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SCP: Secret Laboratory
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≈ 8.0M–13.1M
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Outer Wilds
2020
Est. copies
≈ 2.6M–4.3M
SteamSpy 1M–2M
Est. revenue
$18.2M–$48.9M after Steam's cut $33.1M–$75.3M before the cut
$24.99
107k reviews
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ExplorationSpace
MiSide
2024
Est. copies
≈ 3.5M–5.7M
SteamSpy 1M–2M
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$14.5M–$39.0M after Steam's cut $26.3M–$59.9M before the cut
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Buckshot Roulette
2024
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.5M before the cut
$2.99
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Cookie Clicker
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$3.2M–$8.5M after Steam's cut $5.7M–$13.1M before the cut
$4.99
93k reviews
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ClickerIdler
People Playground
2019
Est. copies
≈ 9.1M–14.9M
2.8x vs typical
SteamSpy 5M–10M
Est. revenue
$25.1M–$67.5M after Steam's cut $45.7M–$103.9M before the cut
$9.99
317k reviews
Overwhelmingly Positive
SandboxGore

Sizing up your own game? See what its genre can realistically do before you build it.