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How many copies did Doodle Date sell?

Estimated copies sold
≈ 10k–17k
$6k–$15k after Steam's cut $10k–$24k before the cut
from 343 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doodle Date out and predicted the genre from its 8 similar games. Every figure here, including Doodle Date's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–7.9M
best case 10.7M (Monster Hunter Wilds)
Games like Doodle Date

The middle of these games

≈ 1.4M–7.9M copies

≈ $6.7M–$139.1M after Steam's cut

from ~110k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Character Customization (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Monster Hunter Wilds at ≈ 8.1M–13.2M copies, ≈ $89.6M–$240.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 953 reviews in their first month; the spread ran 206 to 183k.
The genre you'd be entering
Your set
Your set clusters on Character Customization (3 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Hunting + Co-op, priced around $40.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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