Sign in
wishvane

How many copies did Space Channel 5 VR Kinda Funky News Flash! sell?

Estimated copies sold
≈ 2k–3k
$13k–$35k after Steam's cut $24k–$54k before the cut
from 76 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Channel 5 VR Kinda Funky News Flash! out and predicted the genre from its 8 similar games. Every figure here, including Space Channel 5 VR Kinda Funky News Flash!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 231k–1.1M
best case 4.6M (Muse Dash)
Games like Space Channel 5 VR Kinda Funky News Flash!

The middle of these games

≈ 231k–1.1M copies

≈ $1.4M–$10.6M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Muse Dash at ≈ 3.5M–5.7M copies, ≈ $2.9M–$7.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 821 to 3k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (8 of 8) and Rhythm (6 of 8).
The winners
Winners here lead with Music + Rhythm, priced around $3. The breakout hits carry Cute + Sexual Content + Casual; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Muse Dash
2019
Est. copies
≈ 3.5M–5.7M
14x vs typical
SteamSpy 2M–5M
Est. revenue
$2.9M–$7.8M after Steam's cut $5.3M–$12.0M before the cut
$2.99
122k reviews
Very Positive
MusicRhythm
Sayonara Wild Hearts
2019
Est. copies
≈ 257k–417k
SteamSpy 200k–500k
Est. revenue
$917k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$12.99
9k reviews
Overwhelmingly Positive
Great SoundtrackRhythm
Hatsune Miku: Project DIVA Mega Mix+
2022
Est. copies
≈ 585k–950k
2.6x vs typical
SteamSpy 500k–1M
Est. revenue
$6.3M–$17.0M after Steam's cut $11.5M–$26.2M before the cut
$39.39
24k reviews
Very Positive
RhythmAnime
Crypt of the NecroDancer
2015
Est. copies
≈ 1.3M–2.1M
3.0x vs typical
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$14.99
26k reviews
Overwhelmingly Positive
RhythmFemale Protagonist
En Garde!
2023
Est. copies
≈ 121k–196k
SteamSpy 200k–500k
Est. revenue
$664k–$1.8M after Steam's cut $1.2M–$2.7M before the cut
$19.99
5k reviews
Very Positive
SwordplayFemale Protagonist
Bayonetta
2017
Est. copies
≈ 1.1M–1.8M
3.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.5M after Steam's cut $11.2M–$25.4M before the cut
$19.99
32k reviews
Very Positive
ActionFemale Protagonist
Melody's Escape
2016
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$549k–$1.5M after Steam's cut $998k–$2.3M before the cut
$9.99
5k reviews
Very Positive
Music-Based Procedural GenerationRhythm
Rift of the NecroDancer
2025
Est. copies
≈ 152k–247k
SteamSpy 50k–100k
Est. revenue
$836k–$2.2M after Steam's cut $1.5M–$3.5M before the cut
$19.99
6k reviews
Very Positive
RhythmMinigames

Sizing up your own game? See what its genre can realistically do before you build it.