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How big is Vegas Infinite by PokerStars?

Estimated owners
≈ 205k–333k
from 8k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Vegas Infinite by PokerStars out and predicted the genre from its 8 similar games. Every figure here, including Vegas Infinite by PokerStars's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–4.0M
best case 12.1M (VRChat)
Games like Vegas Infinite by PokerStars

The middle of these games

≈ 2.8M–4.0M copies

≈ $22.3M–$43.0M after Steam's cut

from ~86k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: VRChat at ≈ 9.2M–15.0M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with VR + Anime. The breakout hits carry Anime + Memes + Free to Play; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Rec Room
2021
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayVR
CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
Overwhelmingly Positive
RacingPhysics
VRChat
2017
Est. copies
≈ 9.2M–15.0M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
268k reviews
Mostly Positive
VRFree to Play
Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$37.1M–$99.8M after Steam's cut $67.5M–$153.6M before the cut
$44.99
72k reviews
Very Positive
SimulationBuilding
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
Gorilla Tag
2023
Est. copies
≈ 2.1M–3.4M
SteamSpy 1M–2M
Est. revenue
$11.7M–$31.4M after Steam's cut $21.2M–$48.2M before the cut
$19.99
86k reviews
Very Positive
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm

Sizing up your own game? See what its genre can realistically do before you build it.