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How many copies did Monomyth sell?

Estimated copies sold
≈ 16k–25k
$86k–$232k after Steam's cut $157k–$356k before the cut
from 632 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Monomyth out and predicted the genre from its 8 similar games. Every figure here, including Monomyth's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–29k
best case 1.1M (Barony)
Games like Monomyth

The middle of these games

≈ 3k–29k copies

≈ $24k–$433k after Steam's cut

from ~238 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Barony at ≈ 872k–1.4M copies, ≈ $4.8M–$12.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 94 reviews in their first month; the spread ran 9 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (5 of 8) and Action RPG (3 of 8).
The winners
Winners here lead with Dungeon Crawler + Action Roguelike, priced around $20. The breakout hits carry Action Roguelike + Online Co-Op + Fantasy; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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