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How many copies did Traditional Chinese Medicine Simulator sell?

Estimated copies sold
≈ 8k–13k
$32k–$86k after Steam's cut $58k–$132k before the cut
from 312 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Traditional Chinese Medicine Simulator out and predicted the genre from its 8 similar games. Every figure here, including Traditional Chinese Medicine Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.7M–2.4M
best case 2.7M (Supermarket Simulator)
Games like Traditional Chinese Medicine Simulator

The middle of these games

≈ 1.7M–2.4M copies

≈ $15.8M–$18.6M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Supermarket Simulator at ≈ 2.1M–3.4M copies, ≈ $11.4M–$30.7M after Steam's cut.

What it took to get here
The games that made it here had under 69k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Immersive Sim (7 of 8).
The winners
Winners here lead with Simulation + Management, priced around $20.
The era
The games you compared span 2018 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Valley General Hospital: NiVR
2021
Est. copies
≈ 50–81
too small to compare
SteamSpy under 20k
Est. revenue
$688–$2k after Steam's cut $1k–$3k before the cut
$49.99
2 reviews
2 user reviews
SimulationMedical Sim
WirtschaftsWoche Virtual Reality
2021
Est. copies
≈ 74–121
too small to compare
SteamSpy 20k–50k
Est. revenue
$102–$275 after Steam's cut $185–$423 before the cut
$4.99
3 reviews
3 user reviews
Supermarket Simulator
2025
Est. copies
≈ 2.1M–3.4M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$11.4M–$30.7M after Steam's cut $20.8M–$47.3M before the cut
$19.99
84k reviews
Very Positive
Two Point Hospital
2018
Est. copies
≈ 1.1M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.8M–$23.6M after Steam's cut $15.9M–$36.2M before the cut
$29.99
35k reviews
Very Positive
Dr. Chatelet: Faith 神医
2022
Est. copies
≈ 3k–5k
too small to compare
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$4.00
132 reviews
Very Positive
Early AccessCasual
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Psychiatrist Simulator 2
2023
Est. copies
≈ 818–1k
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$4.99
33 reviews
Mixed
SimulationInteractive Fiction
Pharmacy Simulator
2024
Est. copies
≈ 6k–10k
too small to compare
SteamSpy under 20k
Est. revenue
$17k–$47k after Steam's cut $32k–$72k before the cut
$9.99
255 reviews
Mixed
SimulationLife Sim

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