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How many copies did The Savior's Gang sell?

Estimated copies sold
≈ 1k–2k
$4k–$11k after Steam's cut $7k–$17k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Savior's Gang out and predicted the genre from its 8 similar games. Every figure here, including The Savior's Gang's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 124k–131k
best case 1.1M (Superliminal)
Games like The Savior's Gang

The middle of these games

≈ 124k–131k copies

≈ $247k–$516k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Superliminal at ≈ 843k–1.4M copies, ≈ $4.6M–$12.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 172 to 3k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Puzzle, priced around $20. The breakout hits carry Surreal + Psychological + Singleplayer; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.8x vs typical
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GoreHorror

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