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wishvane

How many copies did Smith and Winston sell?

Estimated copies sold
≈ 806–1k
$2k–$6k after Steam's cut $4k–$9k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Smith and Winston out and predicted the genre from its 8 similar games. Every figure here, including Smith and Winston's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 534k–1.0M
best case 13.0M (7 Days to Die)
Games like Smith and Winston

The middle of these games

≈ 534k–1.0M copies

≈ $4.1M–$7.7M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 16 to 327k.
The genre you'd be entering
Your set
Your set clusters on Exploration (6 of 8) and Open World (4 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45. The breakout hits carry Zombies + Multiplayer + Base-Building; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Creativerse
2017
Est. copies
≈ 1.1M–1.7M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$7.3M–$19.5M after Steam's cut $13.2M–$30.0M before the cut
$24.99
31k reviews
Mostly Positive
ExplorationSandbox
Minecraft Dungeons
2021
Est. copies
≈ 477k–775k
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.1M after Steam's cut $4.8M–$10.8M before the cut
$19.99
19k reviews
Very Positive
Dungeon CrawlerHack and Slash
Avorion
2020
Est. copies
≈ 361k–586k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
15k reviews
Very Positive
ExplorationSandbox
Empyrion - Galactic Survival
2020
Est. copies
≈ 853k–1.4M
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
34k reviews
Mostly Positive
Cloudpunk
2020
Est. copies
≈ 383k–622k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$19.99
15k reviews
Very Positive
CyberpunkOpen World
A Game About Digging A Hole™
2025
Est. copies
≈ 497k–807k
SteamSpy 500k–1M
Est. revenue
$681k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$4.99
20k reviews
Very Positive
ExplorationVoxel
Brothers in Hell
2023
Est. copies
≈ 422–685
too small to compare
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$8.99
17 reviews
Positive
IndieStealth
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
20x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.