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How many copies did Dragon Simulator Multiplayer sell?

Estimated copies sold
≈ 3k–5k
$910–$2k after Steam's cut $2k–$4k before the cut
from 110 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dragon Simulator Multiplayer out and predicted the genre from its 8 similar games. Every figure here, including Dragon Simulator Multiplayer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 179–212
best case 24k (Pet Lands)
Games like Dragon Simulator Multiplayer

The middle of these games

≈ 179–212 copies

≈ $119–$465 after Steam's cut

from ~6 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Pet Lands at ≈ 18k–29k copies, ≈ $74k–$200k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 107 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Dragons (5 of 8).
The winners
Winners here lead with Combat + Open World, priced around $11. The breakout hits carry Flight + Fantasy; a typical game here doesn't.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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