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How many copies did Capsized sell?

Estimated copies sold
≈ 70k–113k
$192k–$515k after Steam's cut $348k–$792k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Capsized out and predicted the genre from its 8 similar games. Every figure here, including Capsized's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6k–83k
best case 101k (HARDCORE MECHA)
Games like Capsized

The middle of these games

≈ 6k–83k copies

≈ $30k–$430k after Steam's cut

from ~944 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: HARDCORE MECHA at ≈ 77k–126k copies, ≈ $425k–$1.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (8 of 8) and Sci-fi (8 of 8).
The winners
Winners here lead with Mechs + Anime, priced around $20.
The era
The games you compared span 2012 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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IndieProcedural Generation
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MetroidvaniaAction
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1.6x vs typical
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Third-Person ShooterAction
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PlatformerAction
HARDCORE MECHA
2019
Est. copies
≈ 77k–126k
2.8x vs typical
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Est. revenue
$425k–$1.1M after Steam's cut $773k–$1.8M before the cut
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Very Positive
ActionIndie
Spectacular Sparky
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ActionPlatformer
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Mixed
ActionIndie

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